Ric Viers The Sound Effects Bible PDF
Soft / Music Magazines 5-10-2017
Ric Viers The Sound Effects Bible PDF
The Sound Effects Bible is the complete guide to recording, editing, and designing your own sound effects. If it snaps, crackles, pops, crashes, booms or bangs, it can be found somewhere in this first-ever book on the black art of Foley and sound effects. This definitive book covers microphone selection, field recorders, the ABCs of digital audio, understanding digital audio workstations, building your own Foley stage, designing your own editing studio, sound design, and much more.

This book will teach you everything you need to know to get started creating and recording your own sound effects. Period. There is very little fluff and only brief periods of wild and aimless exposition. Other than that, it’s straight to the point and chocked full of pics, diagrams, and real world experience. With over 650 sound effects products under his belt, Ric Viers has been there, done that, broke it, fixed and then sold it on Ebay. This book tells you exactly how he did it and more importantly, how you can do it too.

Here's what the pros have to say about the book:

"Ric’s book is an excellent introduction to techniques for producing profes¬sional sound effects for films, games, etc. It’s packed with nuts-and-bolts information that beginning and intermediate level sound designers/editors will find useful.”
— Randy Thom, director of sound design, Skywalker Sound


"Ric Viers eats, drinks, and breathes sound effects. If you’re a sound designer, editor, or filmmaker, you’ll need the Bible!”
— Tasos Frantzolas, founder of Soundsnap.com


"The Sound Effects Bible is the go-to resource for anyone serious about sound creation! Ric Viers generously shares his real-world experience in an absorbing and hard to put down guide to this fascinating corner of the entertainment industry.”
— Aaron Marks, composer/sound designer and author of The Complete Guide to Game Audio


"Fun, funny, and the most informative source I’ve seen on the what, why, and how of creating sound effects. This book’s a blessing of inspiration, common sense, and trade secrets, a must for everyone planning to get their own micro¬phone for recording our sonic world. Thanks, Ric, for sharing your experience creating those 100,000 humongous, teeny, sloshy, brittle, honking, shimmering, etc. etc. sounds.”
— David Sonnenschein, author of Sound Design​


"Ric Viers manages to not only detail the technical aspects of an underappreci¬ated craft, but explain how a sound effects expert approaches this work from a practical perspective, offering specific examples of how one can capture and later utilize audio that will add depth and character to images.”
— David E. Williams, Editor-In-Chief, Digital Video Magazine


"If you are interested in learning about the details of sound effects for your own productions — this is the book!”
— Frank Serafine, Sound Designer/Composer, Tron, Star Trek, Hunt For Red October, Brainstorm


"Ric has really nailed it on this one. There is no other A-to-Z book that a media maker who has limited knowledge of sound effects can use to get a great overview of how sound is matched to visuals conceptually and technically and then with this knowledge actually make a movie soundtrack.”
— Alan Howarth, Composer/Sound Designer for Star Trek, Halloween, Poltergeist, Dracula, Stargate


home page:

http://amzn.to/2xZZRFv
Related articles
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
Soft / Music Magazines 15-01-2017
This practical guide to Game Audio puts the means of production into the hands of Sound Designers, Composers, and Game Designers. If you want to be part of the future of Game Audio you need to learn how to produce Interactive Audio, not just one shot sound effects or music loops. Better use of Audio makes a better Game and it's your job to make this happen. You can do this by talking, but you can do it better by showing.

Get your hands dirty by seeing what you can do, and how far you can go, in a real Games Engine to demonstrate your ideas effectively. Each section of the book links to an area of the accompanying Game Level where you can experience the principles in action before getting stuck in yourself with over fifty practical exercises.

Creating Sounds from Scratch: A Practical Guide to Music Synthesis for Producers and Composers Creating Sounds from Scratch: A Practical Guide to Music Synthesis for Producers and Composers
Soft / Music Magazines 7-01-2017
Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers to effectively manipulate presets and create new sounds from scratch.

The book covers the all of the main main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques to illustrate how the reader can utilize electronic sound design to maximize and improve his/her work. 

Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.

home page:

http://amzn.to/2hUW1qr
Alan Parsons' Art & Science of Sound Recording: The Book Alan Parsons' Art & Science of Sound Recording: The Book
Soft / Music Magazines 6-03-2016
More than simply the book of the award-winning DVD set, Art & Science of Sound Recording, the Book takes legendary engineer, producer, and artist Alan Parsons' approaches to sound recording to the next level. In book form, Parsons has the space to include more technical background information, more detailed diagrams, plus a complete set of course notes on each of the 24 topics, from "The Brief History of Recording" to the now-classic "Dealing with Disasters."

Written with the DVD's coproducer, musician, and author Julian Colbeck, ASSR, the Book offers readers a classic "big picture" view of modern recording technology in conjunction with an almost encyclopedic list of specific techniques, processes, and equipment. For all its heft and authority authored by a man trained at London's famed Abbey Road studios in the 1970s ASSR, the Book is also written in plain English and is packed with priceless anecdotes from Alan Parsons' own career working with the Beatles, Pink Floyd, and countless others. 

Not just informative, but also highly entertaining and inspirational, ASSR, the Book is the perfect platform on which to build expertise in the art and science of sound recording.
Apress Arduino Music and Audio Projects 2015 BitBook Apress Arduino Music and Audio Projects 2015 BitBook
Soft / Music Magazines 12-10-2016
This book is for musical makers and artists who want to gain knowledge and inspiration for your own amazing creations. "Grumpy Mike" Cook, co-author of several books on the Raspberry Pi and frequent answerer of questions of the Arduino forums, brings you a fun and instructive mix and simple and complex projects to help you understand how the Arduino can work with the MIDI system to create musical instruments and manipulate sound.

In Part I you’ll find a set of projects to show you the possibilities of MIDI plus Arduino, covering both the hardware and software aspects of creating musical instruments. In Part II, you learn how to directly synthesize a wave form to create your own sounds with Arduino and concludes with another instrument project: the SpoonDuino. Finally, in Part III, you’ll learn about signal processing with the Arduino Uno and the Due — how to create effects like delay, echo, pitch changes, and realtime backwards audio output.

If you want to learn more about how to create music, instruments, and sound effects with Arduino, then get on board for Grumpy Mike’s grand tour with Arduino Music and Sound Projects.

What you’ll learn
Hands-on musical instrument projects using Arduino
Both the hardware and software aspects of creating musical instruments
Signal processing and sound effects projects
Explanations and inspiration from Arduino expert "Grumpy Mike" Cook

Who this book is for
Arduino and electronics enthusiasts who want to create music and sound projects, and musicians who want to tinker to create innovative instruments and sounds.
Sound: Dialogue, Music, and Effects PDF Sound: Dialogue, Music, and Effects PDF
Soft / Music Magazines 14-11-2015
Sound has always been an integral component of the moviegoing experience. Even during the so-called "silent era,” motion pictures were regularly accompanied by live music, lectures, and sound effects. Today, whether we listen to movies in booming Dolby theaters or on tiny laptop speakers, sonic elements hold our attention and guide our emotional responses. Yet few of us are fully aware of the tremendous collaborative work, involving both artistry and technical wizardry, required to create that cinematic soundscape.

Sound, the latest book in the Behind the Silver Screen series, introduces key concepts, seminal moments, and pivotal figures in the development of cinematic sound. Each of the book’s six chapters cover a different era in the history of Hollywood, from silent films to the digital age, and each is written by an expert in that period. Together, the book’s contributors are able to explore a remarkable range of past and present film industry practices, from the hiring of elocution coaches to the marketing of soundtrack records. 

Not only does the collection highlight the achievements of renowned sound designers and film composers like Ben Burtt and John Williams, it also honors the unsung workers whose inventions, artistry, and performances have shaped the soundscapes of many notable movies. After you read Sound, you’ll never see—or hear—movies in quite the same way. 

Sound is a volume in the Behind the Silver Screen series—other titles in the series include Acting; Animation; Art Direction and Production Design; Cinematography; Costume, Makeup, and Hair; Directing; Editing and Special Visual Effects; Producing; and Screenwriting.
Creative Effects The Definitive Guide For Producers By Eddie Bazil PDF WAV Creative Effects The Definitive Guide For Producers By Eddie Bazil PDF WAV
Soft / Music Magazines 9-10-2015
Creative Effects: The Definitive Guide For Producers offers over 200 pages of production secrets that will help both beginners and more experienced producers and sound designers alike, accompanied by a massive 600 megabytes of before/after audio examples.
Eddie Bazil has been a professional producer, sound designer, remixer, programmer and teacher for many years, has worked with some of the best in the music industry, and his experience really shines through in this book.

Chapter by chapter, the world of effects is painstakingly explored in a very practical way, with clear screenshots of all effects including all parameter movements and selections, plus copious audio examples that illustrate each point along the way, so you understand exactly how to best use each specific effect.

All the basic effects such as reverb, chorus, delay, flange and phaser are explored, along with more unusual ones like pitch manipulation, filters and formants, harmonic distortion and source and destination modulators. A huge library of both free and carefully selected commercial VSTs are also covered with in depth explanations and screenshots showing how best to use them, so you can follow the exercises yourself and experiment as much as desired.

Each chapter is devoted to a specific effect, while the final chapter delves into the world of more extreme and creative effects, using several in series or parallel to create completely new sonic textures, from warped vocoded effects to autotuned rhythmic sequences, from pitch manipulated delays to aesthetic sweeping pads, from dark dropping cannons to ghostly whispers. It’s all here and much, much more.

This book is obviously a labour of love, and goes much further than simply explaining the functions of every control, exploring their various further creative possibilities. For instance, Reverbs are great but room ambiance recordings using a microphone or adopting Impulse Responses are equally useful but far more interesting. Tape saturation is extremely useful, as is tube/valve, but have you ever wondered how they work, what the harmonics affected are? Have you ever wondered how an Autotuned female vocal line run through a vocoder and layered with filter modulation sounds like? This type of effect is what this book is all about.

Creative Effects - Contents:

Introduction
1. Reverb
2. Modulators
3. Delay
4. Chorus
5. Flanging and Phasing
6. Distortion (harmonic, tape saturation, valves etc)
7. Filters
8. Pitch manipulation
9. Creative effects
10. Final word