MUSIC
Music Tech Guide to…FL Studio Magazine
MusicTech presents the first of its digital guides to using the most popular music production applications around. Part 1 of the series focusses on FLStudio, one of the most widely-used music-making packages on the planet. Over 12 workshops, we cover everything from setting up a project in the DAW right through to recording, arranging, composing, mixing and mastering. The first four parts concentrate on project management, MIDI and audio recording – very much on how you get data into your computer and FL environment.
Guitar The World's Most Seductive Instrument
Celebrate the significance, the magic, and the mojo of the world’s most seductive instrument.

An obsessive, full-color book presented in an irresistible slipcase, Guitar features 200 instruments in stunning detail. Here are icons, like Prince’s Yellow Cloud, Willie Nelson’s "Trigger,” Muddy Water’s Thunderbird, and "Rocky,” lovingly hand-painted by its owner, George Harrison. Historic instruments—Fender’s Broadcaster, Les Paul’s "Log,” the Gibson Nick Lucas Special, the very first artist model. Hand-carved archtops, pinnacles of the luthier’s art, from John D’Angelico to Ken Parker. Stunning acoustics from a new wave of women builders, like Rosie Heydenrych of England, who’s known to use 5,000-year-old wood retrieved from a peat bog. And quirky one-of-a-kind guitars, like Linda Manzer’s Pikasso II—four necks, 42 strings, and a thousand pounds of pressure.
Computational Intelligence in Music Sound Art and Design: 8th International Conference
This book constitutes the refereed proceedings of the 8th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoApplications.

The 16 revised full papers presented were carefully reviewed and selected from 24 submissions. The papers cover a wide range of topics and application areas, including: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.
Sequential Decision-Making in Musical Intelligence
Over the past 60 years, artificial intelligence has grown from an academic field of research to a ubiquitous array of tools used in everyday technology. Despite its many recent successes, certain meaningful facets of computational intelligence have yet to be thoroughly explored, such as a wide array of complex mental tasks that humans carry out easily, yet are difficult for computers to mimic. A prime example of a domain in which human intelligence thrives, but machine understanding is still fairly limited, is music.

Over recent decades, many researchers have used computational tools to perform tasks like genre identification, music summarization, music database querying, and melodic segmentation. While these are all useful algorithmic solutions, we are still a long way from constructing complete music agents able to mimic (at least partially) the complexity with which humans approach music.
Sound Design Theory and Practice Working with Sound by Leo Murray
Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design.

A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a ‘technical' or secondary part of the production process.
Composing Music for Games: The Art Technology and Business of Video Game Scoring
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
The Sound System Design Primer
The Sound System Design Primer is an introduction to the many topics, technologies, and sub-disciplines that make up contemporary sound systems design.

Written in clear, conversational language for those who do not have an engineering background, or who think more in language than in numbers, The Sound System Design Primer provides a solid foundation in this expanding discipline for students, early/mid-career system designers, creative and content designers seeking a better grasp on the technical side of things, and non-sound professionals who want or need to be able to speak intelligently with sound system designers.
The Focal Easy Guide to Final Cut Pro X 3rd Edition
The newly revised third edition of Rick Young’s The Focal Easy Guide to Final Cut Pro X is the ultimate mentor for getting up and running with Apple’s professional editing software, regardless of your skill level. In this step-by-step, full-color guide, Rick clearly explains the key concepts and essential knowledge needed to edit your project from start to finish, providing clear, time-saving instructions on producing and outputting using Final Cut Pro X.

This new edition includes:

A thorough introduction to Final Cut Pro X and the philosophy by which the software works
Arranging for the Small Jazz Ensemble: A Step-by-Step Guide with Practical Exercises and Recorded Examples
Arranging for the Small Jazz Ensemble presents an innovative approach to the challenging subject of jazz arranging. The author, Robert Larson, has narrowed down the choices of instrumentation and texture in such a way that anyone from a novice jazz enthusiast to a seasoned professional can learn how to arrange jazz standards and originals in a relatively short period of time. Four original jazz tunes are used throughout the book to demonstrate texture, instrumentation, introductions, endings, interludes, solo backgrounds, solis, and shout choruses. Each chapter contains exercises that give the reader a chance to practice the techniques learned in that chapter. By the end of the study, the reader will be equipped to create a complete jazz arrangement. With everything you need here in one book, why aren't you Arranging for the Small Jazz Ensemble?
Digital Signal Processing in Audio and Acoustical Engineering
Starting with essential maths, fundamentals of signals and systems, and classical concepts of DSP, this book presents, from an application-oriented perspective, modern concepts and methods of DSP including machine learning for audio acoustics and engineering. Content highlights include but are not limited to room acoustic parameter measurements, filter design, codecs, machine learning for audio pattern recognition and machine audition, spatial audio, array technologies and hearing aids. Some research outcomes are fed into book as worked examples. As a research informed text, the book attempts to present DSP and machine learning from a new and more relevant angle to acousticians and audio engineers.
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